Course Outlines
 
Authorware
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Dreamweaver UltraDev
Fireworks
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Authorware 4 Day Course Outline

Aims of the Four-Day Course

This course has been designed for instructional designers and developers who wish to create interactive multimedia applications using Authorware. The course also provides best practise strategies for efficient development and effective design. The course is 100% hands-on, with exercises to practice the skills as you learn them.

Course Content

  • Authorware Basics
    • Getting Acquainted with Authorware. Tools in the Icon Palette . Getting Acquainted with the Design and Presentation Windows. Following Flowline Logic. Getting Acquainted with the Toolbox. The Toolbox. Multimedia Development Tips.

  • Creating A Simple Piece.
    • Setting File Properties. Importing a Graphic. Creating Text. Setting Text Properties. Creating a Second Line of Text. Aligning Objects in Separate Display Icons. Setting Screen Transitions.

  • Adding Motion And Sound.
    • Adding a Pause. Using a Motion Icon. Importing a Second Graphic. Using a Screen Transition. Importing an Audio File. Erasing Images with a Screen Transition. Adding Another Pause to the Flowline. Adding Another Sound . On Your Own.

  • Introducing Interactions.
    • Getting Acquainted with Interactions. Opening a File and Importing a Graphic. Defining a Text Style . Defining a Second Text Style. Preparing an Interaction. Viewing the Contents of Multiple Icons. Applying Text Styles. Creating a Graphic with the Toolbox. Creating a Keypress Response. Creating Additional Keypress Responses. Creating Text for Feedback . Creating Additional Feedback.

  • Hot Spot Interactions.
    • Using Map Icons to Organize the Flowline. Storing Content Off the Flowline with a Decision Icon. Setting Up a Hot Spot Interaction. Creating a Hot Spot. Creating Feedback. Adding Another Hot Spot. Adding a Hot Spot for the Correct Choice. Adding a Catch-all Hot Spot.

  • Text Entry Interactions.
    • Storing Content Off the Main Flowline. Preparing a Text Entry Interaction. Creating a Graphic with the Toolbox . Creating a Text Entry Response . Creating Feedback for the Correct Response. Creating a Catch-all Text Entry Response. Accepting Multiple Text Entry Responses . Adding a Tries Limit Response.

  • Enhancing Interactions.
    • Preparing the Flowline. Converting One Icon into a Group. Setting Up Random Branching. Creating the Branching Structure . Adding a Time Limit Response. Adding a Rollover . Adding a Catch-all Rollover. On Your Own.

  • Hot Object Interactions
    • Introducing External Media. Starting a New File and Library. Using External Media with a Library. Using Matted Mode. Using the External Media Browser. Preparing a Hot Object Interaction. Adding Content for Each Hot Object.

  • Target Area Interactions.
    • Storing Content Off the Flowline. Preparing for a Target Area Interaction. Creating Text for the Interaction. Creating a Target Area Response. Creating Additional Target Area Responses. Adding a Catch-all Target Area. Limiting the Drag Area. On Your Own.

  • Perpetual Pull-Down Menus.
    • Moving Content Off the Flowline. Setting Up a Pull-Down Menu. Adding Content for a Menu Item. Adding Two More Menu Items. Adding a Separator Bar. Adding Optional Shortcut Keys. Creating a Perpetual Interaction. Creating Additional Perpetual Responses. On Your Own.

  • Distributing a Piece.
    • Packaging a Piece. Preparing a Piece for Web Packaging. Obtaining Web Player and the Browser Software. Preparing a Piece with Web Packager. Embedding a Streaming Authorware Piece in a Web Page.

  • Introducing Variables.
    • Setting Up a Text Entry Interaction. Creating Text in the Response Icon. Using the Variables Window. Embedding a Variable in a Display. On Your Own.

  • Using Variables For Branching.
    • Starting a New Project. Loading a Custom Palette. Creating a Hot Spot Interaction. Creating Additional Hot Spots. Aligning Hot Spots. Embedding Variables. Using Variables to Activate Hot Spots. Adding Two Feedback Sounds . Debugging Tips.

  • Integrating Digital Movies.
    • Setting Up for This Lesson. Using a Movie. Aligning the Movie and Background Graphic. Erasing the Movie and Adding Another Image. Sequencing Images and Sounds. Completing the Sequence of Images and Sounds.

  • Introducing Frameworks.
    • Starting a New File. Creating Content for Pages. Navigating Among Pages in a Framework. Exploring Navigation Options.

  • Building Framework Pages.
    • Setting Up a Framework. Creating Another Page . Adding Transitions . Creating Custom Buttons. Creating a Second Custom Button. Aligning Custom Buttons with the Background Artwork.

  • Navigating With Hypertext.
    • Preparing to Create a Glossary. Creating a Custom Button. Setting Up a Framework. Importing RTF Text . Creating a Custom Button. Importing an RTF File to Create Framework Pages. Creating Hypertext. Creating Hypertext Links. Adding an Empty Page.

  • Enhancing Frameworks.
    • Using a Variable to Make a Navigation Button Inactive. Making Another Navigation Button Inactive. Making a Perpetual Interaction Inactive. Using an Embedded Variable to Display the Current Page. Adding a Splash Screen.

Prerequisites

Trainees should have a good working knowledge of a Windows operating system and be familiar with common design features and terminology of interactive multimedia applications.

Course Duration

This course can be shortened to suit your needs and budget. Times to be 9.30am to 12.30pm and 1.30pm to 4.30pm on each day.

Please contact us for prices for this course.

   
 
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